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| Dark Frame Card (4170) |
When receiving physical damage, there's a 10% chance to inflict the Stone Curse ailment on your enemy.
Class : Card
Compound on : Armor
Weight : 1 |
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| Dark Illusion Card (4169) |
Maximum HP and SP - 10%
Reduce Casting Time by 10%.
Reduce Casting Delay by 10%.
[+ Dark Lord Card Set]
Class : Card
Compound on : Headgear
Weight : 1 |
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| Dark Lord Card (4168) |
Add a 10% chance of auto casting Level 10 Meteor Storm on an enemy when the user receives Physical skill damage.
Reduces Casting time by 20%.
[+ Dark Illusion]
INT + 3
INT based MDEF + 40%
Maximum HP and SP + 30%
Cast time - 10%
Cast delay - 10%
When attacking magically, there's a 0,2% chance to cast Dark Blessing on the opponent.
When using Meteor Storm, there's a 3% chance to enter Infernal Sundering status for 20 seconds.
Within that time, ATK and MATK increase by 35%, your element changes to Undead Lv4,
Casting times are eliminated and all status resistances increase by 30%.
Class : Card
Compound on : Footgear
Weight : 1
[Note] Dark Blessing is a Dark-elemental attack that reduces the target's HP to 1.
The attack ignores Flee / Defenses and is similar to coma in many aspects.
Boss type and Dark elemental targets are always immune to this. |
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| Deathword Card (4388) |
Inflict 10% more damage with Soul Strike, Napalm Beat, Napalm Vulcan.
-50 SP when unequipped.
Class : Card
Compound on : Weapon
Weight : 1 |
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| Desert Baby Wolf Card (4023) |
INT + 1
0,2% chance to cast Crazy Uproar on attack/skill.
Chance to receive a Skel Bone on monster defeat.
Receive 15% less damage from MISC attacks.
Class : Card
Compound on : Armor
Weight : 1 |
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| Detale Card (4386) |
Gain protection from the Freeze status.
When receiving physical damage, there's a 1% chance to cast Dragon Fear.
When receiving magical damage, there's a 7% chance to cast Land Protector on Lv1 on yourself.
STR and INT increase by 1 for each Refinement Level.
MDEF -20
[Refined to 8+]
[Dark Flame Amplifier]
Endows the armor with class-specific bonuses, but also reduces your Holy and Water element resistances by 30%.
Nullifies your Armor MDEF. Doesn't work with GTB.
[Swordsman Class]
Magnum Break damage increases by 100%
When using Magnum Break, there's a 3% chance to enter Explosion status for 20 seconds.
Within that time, Magnum Break deals additional + 250% damage, ATK increases by 20% and Armor and Weapon inherit the Fire property.
[Mage Class]
Increases damage of Meteor Storm by 10%
Increases damage of Fire Pillar by 20%
Increases damage of Fire Wall by 30%
Increases damage of Fire Ball by 40%
When attacking magically, there's a 0,0125% chance to enter Destruction Incarnate status for 30 seconds.
Within that time, your MATK increases by 20%, you gain Infravision and Armor inherits level 4 fire element.
[Ninja Class]
Increases damage of Raging Fire Dragon by 150%
Increases damage of Crimson Fire Formation by 150%
Decreases skill casting delay by 5%
When using Raging Fire Dragon, there's a 1% chance to activate Dragon Install for 20 seconds.
Within that time, your ATK and MATK raise by 30% and your movement speed doubles.
[Every other class]
When receiving physical damage, there's a 0,2% chance to enter Dragon Regeneration for 20 seconds.
Within that time, your HP regenerates by 10% per second and Armor DEF increases by 3.
Class : Card
Compound on : Armor
Weight : 1 |
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| Deviace Card (4125) |
Increases EXP from Non-Boss monsters by 5%
Increases Damage on Non-Boss monsters by 5%
[Refined 8+]
0,3% chance to cast Wide Freeze on attack.
Class : Card
Compound on : Weapon
Weight : 1 |
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| Deviling Card (4174) |
Add a 50% resistance against Neutral Property attacks.
Receive 50% more damage from other property attacks.
[Refined 8+]
Grants additional +5% Neutral Resistance.
Class : Card
Compound on : Garment
Weight : 1 |
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| Deviruchi Card (4122) |
Gain immunity to the Blind status.
STR + 1
[Refined 7+]
0,1% attack chance to increase ATK by 200 for 15 seconds.
Class : Card
Compound on : Headgear
Weight : 1 |
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| Diabolic Card (4182) |
Restore BaseLevel/3 SP each time a Demon monster is killed by a Physical Melee Damage.
Receive 2% more EXP from Demon monsters.
Drain 5 SP as the weapon is unequipped.
Class : Card
Compound on : Weapon
Weight : 1 |
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| Disguise Card (4181) |
Add a 5% chance of auto casting 'Silence' on an enemy when the user receives Physical Damage.
[Base Vitality >= 77]
Add a chance of auto casting 'Silence' is increased to 15%.
Class : Card
Compound on : Armor
Weight : 1 |
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| Doppelganger Card (4142) |
ASPD + 20%
0,3% chance to summon a supportive clone of yourself whenever using an attack, attack skill or offensive magic.
Whenever summoning a clone, you also get a stat boost of + 10 for 10 seconds.
Class : Card
Compound on : Weapon
Weight : 1 |
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| Dracula Card (4134) |
When attacking physically, there's a 10% chance to regenerate 100% of the damage as HP or 15% of the damage inflicted as SP.
When killing any monster, you replenish Baselevel/10 SP.
When killing any boss monster, you replenish Baselevel*10 SP.
When receiving physical close-range damage, there's a 5% chance to counter with Blood Suck.
HP drained by Blood Suck = ((Baselevel/30) + Refine rate) *100% ATK.
Blood Suck is a neutral elemental undodgeable attack that ignores defense.
It can also knockback targets by 3 cells and induce Sleep.
Receive triple damage from Holy element attacks.
Any status ailment resistance decreases by 100%.
Class : Card
Compound on : Weapon
Weight : 1 |
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| Dragon Tail Card (4178) |
AGI + 1
Flee Rate + 10
Inflict 5% more damage with Double Strafing, Sharpshooting and Arrow Shower.
1% attack chance to inflict Sleep.
Inflict +20% more damage with Phantasmic Arrow.
[Cruiser & Anolian & Alligator & Merman Card Combo]
Class : Card
Compound on : Garment
Weight : 1 |
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| Drainliar Card (4069) |
Increase damage on Water Property enemies by 20%.
Increase magical damage by 5% on Water.
Class : Card
Compound on : Weapon
Weight : 1 |
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| Driller Card (4180) |
Restore BaseLevel/3 SP each time a Dragon monster is killed by a Physical Melee Damage.
Receive 2% more EXP from Dragon monsters.
Drain 5 SP as the weapon is unequipped.
Class : Card
Compound on : Weapon
Weight : 1 |
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| Drops Card (4004) |
DEX + 1
HIT + 3
Fire Resistance + 2%
Class : Card
Compound on : Weapon
Weight : 1 |
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| Dryad Card (4177) |
Add a chance of gaining 'Green Live' each time a Plant monster is killed.
Add a 15% resistance against Earth Property attacks.
[Refined 7+]
0,1% attack chance to increase DEF by 20 for 10 seconds.
Class : Card
Compound on : Headgear
Weight : 1 |
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| Dullahan Card (4176) |
Inflict 15% more damage with Critical attacks.
Critical Rate + 10 on Undead monster.
Class : Card
Compound on : Weapon
Weight : 1 |
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| Dustiness Card (4056) |
Increase resistance to the Wind Property by 30%.
Flee Rate + 5
[Refined 8+]
Wind Resistance increases by additional 10%.
Class : Card
Compound on : Garment
Weight : 1 |
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