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NPC changes
- Rebirth only costs 500.000 zeny.
- Marriage only costs 300.000 zeny each person.
- Thanatos Tower quest requires 3 players (instead of 5) and can be done by taekwon classes as well.
- You may setup your @-commands to work after relogging, using a Settings NPC.
- The Lv4 weapon quest (Ultimate Weapon Quest) no longer has a failure chance and you may choose the weapon you'd like to make.
- Veins' Siblings Quest has a lower failure chance on the camel poop collecting part.
- Cost of Card remover and Slot Enchanter is reduced by 50%.
Skill changes:
- The Bio Cannibalize skill has been modified.
- Spear Quicken can be used with both one-handed and two-handed Spear weapons.
- The Warp skill now let's you memorize most field maps.
- Arrow Crafting often creates quivers.
- Certain Ensemble Skills can be used by bard/dancer alone (Lullaby, Eternal Chaos, Into the Abyss.)
- Dissonance and Ugly Dance deal 3 hits per 3 seconds (instead of: 1)
- Abracadabra uses a much wider selection of skills
- Intervals for HP/SP recovery skills are shortened to 6 seconds while certain buffs have increased duration.
- Devotion Level Range unlimited, Marionette Control Level Range 20
- Teleport at Lv1 does not open up a popup. You can adjust levels manually when learned Lv2.
- Potion creation and forging success rate + 30%
- Rogues cannot plagiarize Rebirth Skills. Stalkers can. (open for discussion)
- Traps and Quagmire affect anyone in WoE / PvP.
- Alchemists' summoned monsters will be considered targets for monster attacks, both giving you a tank and hopefully making Hide-Leveling not worth your time. They do not drop ingredients on Death.
- The Wizards' Sense skill only displays Armor Def and Mdef now instead of stat def/mdef or both added together.
- Taekwon Mission displays the Monster ID too so you can check on your target (useful in case of Goblin and others)
- Merchants' Carts can hold 20.000 Weight.
- Gravitation Field now deals additional hits.
Skill Casting / Delay changes
- The Delay of Soul Strike has been decreased to 0,8 seconds.
- The time of enemies being frozen from Frost Diver has been increased to 30s (modified by res)
- Fire-, Cold- and Lightningbolt have a delay of 0,5 + 0,12*SkillLv seconds.
- Signum Crusis has a delay of only 1 second.
- Aqua Benedicta cast time 0,5 seconds, Delay removed.
- Ruwach duration fixed to 13 seconds, which is just as long as the effect stays active
(before that, you had a "blind ruwach" of 3 seconds).
- Envenom poisons the target for 20 + 10*SkillLv seconds (reduced by resistances of course.)
- Lv10 Hiding has its duration increased times 10 (max 3000 seconds)
- All Hunter traps (except Claymore) have their Duration increased depending on SkillLv used
(earlier, it was like: lowlevel trap = long duration. highlevel trap = vanishes after short time. turned that around.)
- All Hunter status traps have an increased status duration (Sandman: max 50 , Flasher max 30,
- Ankle Snare max 20, Land Mine max 5, Freezing Trap max 25 seconds.)
- Resurrection Delay - 1 second.
- Spellbreaker always works on bosses (no -2% hp though), being a small compensation for
- Free cast, Memorize and Spell Breaker being useless later on and in PvP.
- Star Gladiators have an increased chance to enter "Miracle of the Sun, Moon, Stars" : 0,05% attack chance.
- Star Gladiators have an increased chance to reset their selected maps
(1% chance when sitting next to another Taekwon, using /doridori while regenerating SP with Enjoyable Rest.)
Element changes
- Earth Element Lv1 receives 25% damage from Earth elemental attacks (making Sandman Card useful).
- Ghostring card will not reduce normal monster attacks.
Monster changes
- Monsters with the Undead family attribute are susceptible to Exorcism and Heal, regardless of element.
- The boss skill Powerup is cast at Lv1 instead of Lv5.
- Monsters are more susceptible to status aliments.
- Earthquake is Earth Elemental
- Hell's Judgement is Dark Elemental
- Monsters only teleport when rude attacked (in other words, only a few monsters like creamy teleport with no reason)
- Slave monsters do not inherit the movement speed of their summoner.
- Monsters that morph into other forms (eggs hatching, Increase Soils dividing) will not have their full HP,
but the % of the HP they had before.
Monster spawn changes
- Rate of all monsters being spawned on a map: 110%
- Respawn Rate of monsters:
- normal: spawn in half the time
- bosses: spawn in 60% of the time
- plants: spawn in 30% of the time it normally would take them.
- The monster Scorpion King now spawns on:
- moc_fild20 (5)
- moc_fild11 (1)
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- The monster Iron Fist now spawns on:
- ve_fild05 (40)
GM changes
- Only high level GMs can create, drop, trade, send, do whatever with items. Additionally, I monitor all command, item and zeny logs.
Pet Changes
- Pet catching success rate tripled.
- Rename pets / homunculi as often as you wish
- Pets become hungry 2,5 times SLOWER
- Feeding your pet will influence intimacy x3
- Pets DO attack and support you in battle (chance is roughly intimacy x 0,01 on being hit / attacking. (Requirements: Intimacy 900+ (quite loyal), Your base level being 20 higher than pets'. )
- Pets use skills ( Requirements: Intimacy 900+, Your base level being 20 higher than pets', Accessory equipped. )
- The pets' owners receive 50% EXP only if the Pet kills a monster.
Homunculi changes
- Homunculi receive triple the normal intimacy when feeding (approximate time until Evolution: around 50 hours)
- Homunculi can gain a Max Level of 130
- Homunculus stat growth is being displayed on Levelup.
- Ressurrect Homunculus has its casting time increased to 4 seconds.
Portal changes:
- All guild dungeons can be accessed from the fields near the castles. Look for the hidden entrances!
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All Nameless Island monsters
have their EXP doubled!
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